Xyz Revenge
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Xyz Revenge

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If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
45± 8/ 100
Power Score
Intrinsic 45
Deck 44

Xyz Revenge — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 44 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Xyz Revenge is a conditional spell: it needs an opponent's face-up Xyz monster carrying material and a target Xyz monster in your Graveyard. When both are present it revives that Xyz and moves one of the opponent's materials onto it, so it converts a dead Graveyard Xyz into a live body and removes fuel from the opponent. The score reflects that conversion and the one-slot cost, and is capped by the two-condition activation and the absence of combo data. The card's Xyz-only text and the high-ATK-style stat line earned no points.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a live opponent Xyz with material plus a Xyz in your Graveyard, so it is not reliably live in most hands (text, inferred).
Combo & Conversion 35 No recorded boards (appearances 0), so conversion rests on the text: revive plus a material swap, roughly one body of value (inferred).
Resource Economy 60 Spends one card and yields one revived Xyz monster, a net +1 body; the opponent loses a material, not a card (text, inferred).
Effect & Interaction 40 Strips one material from an opponent's Xyz, weakening its material-based effects, but does not negate or destroy anything (text, inferred).
Material Utility 5 A spell with no body of its own, so it contributes almost nothing as material (text, verified).
Resilience & Flexibility 30 A spell that depends on a specific opponent board state, so a single negate or a missing condition ends it (inferred).
Deck-Building Efficiency 70 One copy in each of 11 decks, no garnet or lock, and only one slot is needed (decks, observed).

Calculation

Weight profile: Recovery/Recursion only; no secondary blend (no secondary role assigned). Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a Graveyard Xyz monster and removes a material from an opponent's Xyz in one activation
  • Costs one slot with no garnet or self-lock
  • Present in 11 recent decks across 4 archetypes (1 copy each)

Weaknesses

  • Requires an opponent Xyz with material on the field before it can activate
  • Needs a Xyz monster in your Graveyard as well
  • Spell that cannot produce material or pressure on its own

Counters / choke points

  • Negation of the activation
  • Removing the opponent's Xyz monster or its material before activation

Best use

Situational Xyz recovery and material swing in Xyz-heavy lines. Decks: Red-Eyes, Kashtira, Archfiend, Utopia. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: revive a Xyz from the Graveyard, then move one material from the opponent's monster to it, once per turn; Present in 11 recent decks, 1 copy each, all in the main deck
  • Observed: Deck co-occurrence with Red-Eyes and Kashtira staples (81.8%), which reflects archetype staples rather than this card alone
  • Inferred: Usable as a recursion and material-swing tool when the opponent controls an Xyz with material; Conditional activation lowers accessibility compared with a generic spell
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 11-deck sample only











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